============================== Sea-surface Salinity animation ============================== This example animates the sea-surface salinity (SSS) from the ACCESS-OM2 global ocean-sea ice model. The files loaded for these animations are located at: .. code-block:: bash /g/data/cj50/access-om2/raw-output/access-om2-01/01deg_jra55v140_iaf/output2*/ocean/ocean-2d-surface_salt-1-daily-mean-ym_20*.nc the variable: .. code-block:: bash surface_salt .. note:: The path contains the wildcard ``*`` which allows the load of all the files contained in the repositories ``output2*`` and the netCDF files named ``ocean-2d-surface_salt-1-daily-mean-ym_20*.nc``` The animation consists of the sea-surface salinity on a sphere with the continents displaced to their given elevation and the texture displayed over the continents corresponds to the `natural earth `_ dataset. Here's a snapshot of the animation: .. figure:: salinity_test.png :alt: Sea Surface Salinity. Download -------- The provided animation can be found in `YouTube `_. Otherwise, you can directly donwload the `mov file `_ or the `mp4 file `_. .. raw:: html .. note:: The provided animation has been edited to replace the date format from a string to a clock-like calendar. Reproduce Animation ------------------- To reproduce the animation, make sure to install ``Blender`` and ``BlenderNC`` by following the instructions at :ref:`installation`, and download this animation ``access_sss.blend`` file by `clicking here `_. After downloading the blender file and opening it in VDI or your rendering computer of preference, make sure to reconnect the BlenderNC nodes by following the instruction below: 1. Navigate to the BlenderNC nodetree: 2. Disconnect the output of the input node to update the nodetree: 3. Select the ``surface_salt`` variable: 4. Connect all the nodes in order: 5. Render image: Now you can modify anything in the animation, from the lighting, the material, colorbar, to the dataset used for the animation.